Neat game, with some annoyances
Overall a pretty neat game, but some minor annoyances that keep it from being really great.
To start with, some of the "time limit" mechanics seem to only reward memorizing a solution to a level. The stone blocks, for instance, mean that the experimental / exploratory style of play from most of the levels is replaced by an "experiment / memorize / reset" cycle on levels where they appear - especially since theres no Undo, so mis-sliding a block means time to reset the level. There are a few places where the spiders actually add a strategy element (in level 15, for instance) but most of the time theyre just an unstoppable ticking clock.
Another minor bummer is that theres very little of the replayability that one finds in other logic-ish games; most puzzles are highly constrained and only have one solution, and even if there *were* alternate solutions theres no tracking of any data they could produce (shorter time-to-completion, less moves, less mirrors, etc).
Things Id love to see added at some point: beamsplitters, dichroic mirrors, one-way mirrors.
al2o3cr about
Guide the Light